Art & Technology - Game Controller

I really enjoyed the game controller project we did.  It came easier for me to create more than the game, perhaps because of our previous experience with Makey Makey.  I did like how the game controller and game brought our Scratch, sound, programming, animated gif and Makey Makey projects all together to work cohesively as one thing.  For my controller, I chose to create a spherical ball reminiscent of the crystal ball that the Goblin King uses throughout the Labyrinth movie, and the one that Sarah is trapped in during the ballroom scene.  I used an old clear plastic ornament, and attached metal clips to it as the "buttons." Inside, I used a phone wire with 4 small wires inside to attach to the Makey Makey for my four controls in the game - up, right, left and the space bar.  I wanted to be able to use the controller in one hand (my second hand use in the video is only to steady it).  I painted it white to conceal the wires inside as well. 

The game creation itself came together in the end, even though it was more simple than I originally intended, and it was interesting to play it with the controller because it added an element of difficulty.  I made the controller to fit my hand too, so it also has an element of customization and uniqueness to it that I wasn't expecting for some reason.  It definitely adds to the artistic quality of the game, to have a one of a kind controller. 

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As art teacher, I look forward to incorporating multiple artistic techniques into single projects.  I feel like this adds an element of dynamic learning that helps students realize their strengths and overcome their challenges. Working on large scale projects like this collaboratively would also be a great way to teach about teamwork and getting along with peers.  Although I think technology can be combined with traditional art making practices, projects like these completely redefine the way we can teach in an art classroom.  It truly combines many disciplines, and is aligned with STEAM curriculum.  I look forward to using new media in my classroom in the future.  

Art & Technology - Sound Effects

For my second project, we were asked to create 8 sound effects, using a combination of samples, which I recorded on my iPhone 7, and also sounds created on the website bfxr.net.  For all of my projects as I learn to become an art educator, I like to get my children involved as much as possible. They are 7 and 4, so their tastes and sense of humor are of the potty variety.  Although these particular sounds and subsequent "instrument" I created (see it here) are not necessarily school appropriate, I did find the creation of sound effects to be highly educational.  We were faced with the challenge of trying to recreate a particular sound without actually using the sound itself (in one case we did).  We had to implement some creativity in order to get a variety of different noises, which had that distinguishable quality of the fart noise.  

In a classroom, I would love to create a project that involved creating sounds that are either original noises or mimic existing sounds without actually using the sound itself.  This presents both a challenge to creativity and an attention to nuance and detail.  It also teaches students that we can use our sense of hearing to evoke feeling or emotion, such as humor. 

Using bfxr.net was very simple and straightforward.  It provided a variety of controls to change the qualities of the sounds, and was easy enough for me to figure out immediately, without having any prior sound creation experience.  I think this would be a valuable tool to use in the classroom when creating sound effects, and would augment or even modify the way sounds are captured as samples.  It gives a nice introduction to the history of video game sound in particular, while teaching about the variety of ways sound can be made and recorded.  Samples are also a great way to augment sound making.  As demonstrated with my "Fart Sounds" below, you can use a variety of items and materials to create sounds that don't necessarily represent what they actually are.  This project was a lot of fun for me, and for my kids as well!