Art & Technology - Thoughts on Glitch and Glitch Art

"What is the attraction to glitch? Or more so, why are glitch artists drawn to creating work in this genre? Is it the humanizing of what is sold to the public as perfection? The computer as perfection, a precision instrument, capable of executing complex mathematical sequences to such a high degree that we have come to accept the notion of virtual reality feasibly recreating real world experience? Does the glitch therefore become the humanizing element, exposing the machine for what it is, a man-made instrument, a tool only one layer removed from pure data represented as image? Is it the poetic element of distorting images to convey meaning?" (Donaldson, n.d.).

It is interesting to me that glitch has become its own aesthetic and something that is sought out and celebrated rather than corrected or fixed.  The definition of "glitch" is "suffer a sudden malfunction or irregularity." Meaning that, originally, glitches were something that were unwanted.  Nowadays, when a piece of technology or program glitches, we use it as a form of entertainment or art, and as the quote above mentions, a way to "humanize" our machine world.  As mentioned in a previous post, our lives are increasingly dependent on technology.  Although we don't want our devices to malfunction, it does bring them down to our level, and it is up to us whether we consider glitches to be unforgivable or not.  As the saying goes "To err is human, to forgive is divine."  We are in a time where we forgive our glitches and actually turn them into something good.

In the video above, the narrator shows us several glitches in the original Super Mario Bros. game.  At the time the game was made, I'm unsure if these were left in on purpose or not.  These days, it seems that some glitches are left into video games as sort of Easter Eggs to find as you play.  It adds another level of entertainment to the game above normal play, and an air of mystery that is fun to hunt down and figure out.  Other kinds of glitches, such as the ones that are purposely made in glitch art, are another form of showing that even though our lives are run by technology, we can still show machines that we are in charge. 

In a classroom environment, glitch art is a great way to teach about critical thinking about the way we can use technology.  Although a lot of processes that went before are automatic with certain programs or devices, we can more or less throw a wrench in the works and see what positive outcomes result.  This also puts a spin on creativity - instead of finding out how we can create something, we have to figure out how we can break something in a creative way.  This completely redefines how art is typically made and taught. 

Reference

Donaldson, J. (n.d.). Glossing Over Thoughts on Glitch: A Poetry of Error. Retrieved from https://webcourses.niu.edu/bbcswebdav/pid-5043831-dt-content-rid-37831821_2/courses/20182-ARTE-343-----1/Donaldson%2C%20J.%20%28n.d.%29.pdf

 

Art & Technology - GIF Animation using Piskelapp.com

For one of our projects in our art and technology course, we created animated GIF using using Piskelapp.com.  I found the process to be fairly easy to create and edit, having no previous experience creating pixel art nor animations.  I based my image on the character of "Sarah" from my favorite movie Labyrinth.  She is "walking" in her ballgown she wears in one of the scenes.  Her hair sways back and forth as she steps, and the "sequins" on her dress change with her movements as if shining in the light.  I found this very similar to stop motion animation, but with a digital twist.  I feel that my future students would really enjoy this simple to use program, and it would teach them the basics of animation with a vintage flair, since it is reminiscent of the pixel animations used in old video games such as Super Mario Bros.  It modifies the traditional animation practices of pencil and paper or claymation by adding in the computer element.

Sarah Walking (1).gif
SarahSpriteSheetForBlog.jpg

Art & Technology - Stop Motion and Autoethnography

"Arts based reasearch & autoethnography share many of the same aims, including blurring boundaries between the social sciences and the humanities, utilizing forms of creative expressions and the inclusion of the researcher as the subject" (Blair, 2014).

When I was in my first semester of grad school, we had to create an autoethnography of our lives so far, which incorporated not just "navel gazing" as my professor put it, but also a look at the world around us and how it has shaped who we are and the decisions we make.  The entire experience was reflexive - it changed the way I feel about the way I view myself and the people around me.  Below is the autoethnography I made for myself using Adobe Spark:

 

Autoethnographic research doesn't just give you a better understanding of people, it can also inform the way you create and look at art.  As an art educator, using autoethnography, especially at the high school level, can connect students to their work and make them more confident in the choices they make and as artists in general.  Incorporating technology and art with the creation of autoethnography can greatly redefine the way a traditional autobiography might be made, with the written word on paper.  It involves not just the critical examination of a life and its privilege and disadvantage, but also takes the story of a life and puts it into a visual, highly engaging form. Below is an animated autoethnography I found on You Tube.  Animation gives the autoethnographic project an added element of art and also allows the creator to get a little more personal by removing the direct biographical element as in video, imagery and voice:

Reference:

Jeremy Michael Blair (2014) Animated Autoethnographies: Stop Motion Animation as a Tool for Self-Inquiry and Personal Evaluation, Art Education, 67:2, 6-13