"I can add in most cases the art games are neither addictive nor meant to be played over and over, but merely shorter comments" (Ploug, 2005).
After reading the article "Art Games" by Kristine Ploug, I started to think about the nature of art itself when it comes to its value and its permanence. When I look back at the history of art, the technology always lends itself to the type of art we are making. Once upon a time, the "paintbrush" was a new invention. Even though there are many artists who still utilize traditional forms of media and art making, with everything that we have at our disposal today, it is no longer a necessity. Technology has allowed for new forms of art making since the beginning of time, and although it is ever changing, we can choose to continue to use any form of art practice that we desire, as long as it informs our creations in a meaningful and purposeful way. However, when we create art that is not meant to last or not meant to be looked at forever, or perhaps is unable to be looked at forever (which could be argued for almost all forms of art), we are creating a commentary on the art making process itself. If we do not examine the history of the way things were, we can not appreciate as greatly the way things as they are today. It seems that the further into the future we go, the "shorter the comments" are when it comes to art making. The technology changes too fast, the world moves too fast, and information is learned and forgotten faster than ever before.
It seems that traditional art inquiry and practice is a way to slow down again. Even though art games are using technology that is technically "obsolete", it is almost a commentary on how we do not make or view art the same way that has gone before. We don't linger, we are constantly moving, improving and taking it all for granted. Art is no longer archival - it is a footnote or a tweet in 140 characters or less.
Seeing the value in that type of art making takes a critical mind. You must realize that there is good and bad in everything, including technology. Teaching this in the art classroom would be very beneficial for students to inform their own art practices. Using art games are a simple way to introduce a modified version of narrative art, and informs how we can use technology of today and yesterday in a combined way to inform curriculum.
Reference
Ploug, K. (2005). Art Games: An Introduction. Retrieved from: https://webcourses.niu.edu/bbcswebdav/pid-5043796-dt-content-rid-37831811_2/courses/20182-ARTE-343-----1/Plog%2C%20K.%20%282005%29.pdf